AI Insights · Timothy · April 2024
Top 5 Roguelike Games on iOS in Central America - Q1 2024
Discover the performance trends of the top 5 roguelike games on iOS in Central America during the first quarter of 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 roguelike games on iOS in Central America showcased diverse performance patterns. Here’s an overview of their weekly downloads, revenue, and active users trends, based on data from Sensor Tower.
Level Devil - NOT A Troll Game by Unept, released in mid-February, saw an impressive surge in weekly downloads, peaking at over 20K in the week of February 19. The game maintained a steady download rate around 11K to 12K for the remainder of the quarter. Weekly revenue for the game showed a gradual increase, reaching a peak of $128 in late February. Active users grew significantly, starting from 3.8K in its launch week and surpassing 22K by the end of March.
Epic War:Collect Balls from Genesis Network experienced fluctuating weekly downloads, with a notable peak of 18K in early March. Weekly revenue for this game also showed an upward trend, hitting a high of $990 in mid-March. Active users increased steadily, reaching a peak of 38.4K in early March before slightly declining to 25.8K by the end of the quarter.
Hero Wars: Alliance RPG by Nexters Global LTD demonstrated consistent performance with weekly downloads ranging between 1.8K to 14K. Its revenue peaked at $10.6K in late January and saw another significant rise to $10K in the final week of March. The number of active users remained relatively stable, fluctuating between 10K and 20K throughout the quarter.
Archero Adventure Survival, published by 心愿 蒋, had a strong start with weekly downloads reaching 18.9K in early January and peaking again at 22.1K in mid-March. Active users showed a declining trend initially but rebounded to 25.3K in mid-March, ending the quarter with about 14.5K active users.
Top Heroes from River Game HK Limited, released at the end of January, saw moderate weekly downloads ranging from 1.5K to 4.4K. The game’s weekly revenue increased steadily, peaking at $4K in mid-March. Active users showed a consistent presence, starting at 1.5K and reaching around 4K by the end of the quarter.
These insights provide a snapshot of the performance of these top roguelike games. For more detailed analytics, visit Sensor Tower.